About The Game
The theme of this jam is Roll Of The Dice
. Our team has created a game that consists of 6 mini-games. Each time the dice are rolled, the player is taken to a different game, including:
Serve
: Serve the right food to the right customer, but do it quickly or they will get angry!
Avoid
: The goal is simple - avoid the bullets.
Jump
: Jump over the obstacles and try not to die.
Count
: Match the number on the screen with the number of dots on the dice before time runs out.
Care
: Keep Dicey alive by feeding him at the right intervals. Don't feed him too little - he'll starve to death, but don't feed him too much either.
Chill
: Take a breather. Maybe pet your cat. Have a sip of tea. This break will not last long, so enjoy it while it lasts.
Here is the link to the game
Music Required
Since it consists of 6 mini-games, we decide to make 6 pieces of music. One for each. Also
- We will make all six pieces of music have the same melody and tempo. This way, we can switch between the different games, but the music will still be the same.
- However, since the 6 mini-games are different in design, the music should fit each mini-game.
Well, making 6 pieces of music in two days (GMTK 2022 is a 48-hour jam) is not easy. Fortunately, we will not make 6 different pieces of music, but 1 piece of music and 5 variations.
Design Of Music
The first music I work on is Serve
:
- Making the melody and harmony is nothing special.
- It's a basic binary form of music. I try to balance the music in two parts.
- Choosing the tempo is a BIG headache. It has to fit all the music (so they are the same length and can switch freely).
- It's usually done in the afternoon of the first day.
Avoid
is the second one:
- It's the most challenging of the six. The player can (or should) be pushed a bit.
- The music should be exciting, but not too exciting.
- A few more beats are added to make it hot-blooded.
- Another pad is added to make it thicker.
The third one is the Care
:
- It should be relatively relaxing.
- As a comparison. Piano and violin are added to make it lush and beautiful (I love the combination of piano and violin).
- The strings make it feel a bit slow and calm.
- Also the drums are changed to a weaker one.
- We tried to use a
meow
sound for the melody. It does not work.
Chill
is designed for the player to relax:
- It should be an ambient one.
- But, sorry, I cannot change the tempo. I try to make it as cool as I can.
- Big reverb is used. No, a big reveeeeeeeeeeeeeeeeerb is used in the music. It feels good.
Jump
comes next:
- This is as challenging as the
Avoid
. I'm encouraged to make it overwhelming.
- A new drum kit is used. To add some power and a punchy feel.
- Personally, the kick fits well into the music, like a footstep sound.
The last one, Count
:
- This should be in between the 'Care' and 'Serve'. Not as quiet as petting the cat, but not as stressful as working in a restaurant.
- Trumpet and saxophone are used to add a jazz touch.
- Drum beats are rearranged.
- This is the last minute of the second day. I'm in a hurry. I'm not sure it's balanced.
Copyright
Because I make music just for fun. Whoever comes here is free to use my music in their project as long as they give me credit.