About The Game
These tracks are for an indie FPS game. The game takes place on a spaceship where the player is surrounded by high-tech items and some deadly crazy machines that are trying to kill the player. The player is encouraged to kill these machine enemies and survive as long as possible.
Here is the description from the designer himself:
The story is, the world has been taken over by robots as Mr. Robert's son, Benny, tried to reprogram a robot to destroy his homework when he was following his dad for work in E.P.I.C. Robot Laboratory(standing for Engineered Prototype Inventive Creations). But since Benny had little knowledge of programming, he accidentally made the robot try to destroy the human race instead of doing his homework!
Music Required
After discussion, we believe 4 types of music are needed:
- Main Menu: It should be upbeat and happy, but calm. The battle has not yet begun.
- Low levels: It's typical battle music. But in a future tech theme.
- High levels: It should use the same rhythm and melody as the low level. But more hot-blooded.
- Boss Fight: It should be a piece of energetic, hot-blooded battle music. But still in the future tech theme.
Design Of Music
The first music we worked on was the 'high levels' music.
- A lot of leads are used in the music for that "future tech" feeling.
- It's battle music and we can't emphasize the melody. Instead, several broken chords are used throughout the music.
- A violin part is introduced in the middle of the music. Just to add some variation.
By making the high levels
music a bit quieter, we got the low levels
music.
- The tempo is still the same because that's what the designer wanted.
- Instruments are replaced so it's different.
- Drums are changed to a studio drum set
- Dirty leads are replaced with piano, bright metallic lead and violin.
- I love the beautiful sound of the violin.
The next one is the boss fight:
- Well, it's a typical boss fight. Should be stressful and dangerous.
- It starts with three "warnings". So the developers don't have to add the SFX later. Of course, the warning is in the
intro
part of the music, it will not be looped later.
- Fast broken chords are used throughout the music. To add some tension.
- Due to the game design, the fight won't last long. Usually 1 to 2 minutes.
The last is the main menu:
- It should be upbeat, bright music. But the scene in the game is in dark color with even a lot of purple color.
- Because the color purple is usually associated with an "unpleasant" feeling. This music is a bit dark. This is achieved by adding some diminished triads in the chord.
- To match the dark background, a lot of reverb is added to several instruments. Make it quieter.
Copyright
Because I make music just for fun. Whoever comes here is free to use my music in their project as long as they give me credit.