Claw of the Wild
A Project for SpeedJam #8
2024
Game Description
This project is for the SpeedJam #8 Game Jam. The theme of the jam is Flow
.
We made a dungeon crawler. With a key mechnical of killing combo
. The more enemies killed without getting hurt, the better stats of the player is.
Soundtrack in the Game
There are 3 tracks in the game and the logic is simple:
- Based on the killing combo the background music changes.
- In the beginning the game is under
Level 1
music, with a calm and warm vibe.
- With some killing combo accumulate, the music fades into
Level 2
track. It's more upbeat and more energetic.
- After some flawless and epic combat, the player reaches the highest killing combo and the background music is player
Level 3
instead. This time, it's very joyful, bright and shiny.
Music Files
Here are the tracks:
These are prepared for Unity:
Soundtrack in Composing
Level 3
- I made this track first.
- It uses a lot of synths. I tried some orchestration instruments, but they can't make this high level of intensity. Leads and pads are the only choice.
- Some toms are used in the drum kit to give the music a round feeling.
- I tried to add the second melody line. But it will weaken the overall intensity. Fine, will add it in "Level 2" instead.
Level 2
- When Level 3 is complete, copy the project file and work on Level 2.
- Replace leads with piano and change pads to strings.
- Drums are reprogrammed. With less beats and energy.
- Without the synths in the music, I could add a second melody line. It comes with violin and cello. My first choice was violin and trumpet, but I think it was too bright and hard to go with the piano.
Level 1
- This is the last track I made and the weakest of the three.
- A lot of the instruments are taken from the music, it's much softer and weaker.
- However, it's still a BGM for a dungeon crawler game with a killing combo feature. It can't be too weak. It took me a while to balance the mood.
Copyright
Because I make music just for fun. Whoever comes here is free to use my music in their project as long as they give me credit.
Return Home